v0.5.0 Released: Time Loop Prestige System




Hello again, im excited to push another release for y’all! The major change is a reset system, and a big amount of work for the editor (available in full game)
Steam
The game has now reached 300 wishlists on steam, thanks to all who did! https://store.steampowered.com/app/4021110/Factory_Time/
Prestige a.k.a. soft game resets
Biggest new thing is a prestige system, to finally have the game live up to its “time” part of the name. Factory time scenario now has a timer that counts down. The game resets the inventory but keeps any research and bonuses. Its interesting; having a timer just feels different. While play testing i found myself wondering if i will get the next upgrade before the time runs out, in a way its exhilarating. I hope y’all feel the same way.
I am definitely looking for feedback on this early prestige system. Let me know what you think!
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Scenario Editor
Once a scenario reaches a certain configuration size, managing the data is quite laborious and error prone. While this will be a feature only in the full release, my my sanity’s sake i had to focus on making an editor. This took a good amount of time and effort but the result is well worth it.
- Now I can easily import new icons and automatically create base entities, recipes, bonuses, and techs
- I can drag things around to reposition them
- I can use option pickers to easily select relevant data like factories to assign
- I can preview the changes right away in the editor as well
Are you excited to be making your own scenarios/mods?
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New Inventory render mode
There is now an option to render the full inventory slots instead of waiting for items to be unlocked This doesn’t mean all items are visible, just the full placement of things
Let me know which view you like better!
BugFixes
While working on both the editor and prestige features more sneaky bugs have been uncovered and fixes.
As always here is the full changelog:
[0.5.0]
Added
- New prestige mechanics: Resets game state while giving unique items (both timer/trigger based)
- Max Bonus Activation button
- Full grid inventory mode setting
- Inventory card color banner that syncs with production status icon color
- Pixel Render (configuration)
- Auto entity/recipe unlock when entity is crafted (configuration)
- End game modal shows time played
Changed
- Use Icons for game elements (entities, recipes, tech etc..)
- Updated button group styles
Fixed
- Prod bonus applied to speed bonuses
- Bonus card icon hover names
- Progress is not kept on patched game states
- Bonus unlocked state not kept on patched game states
- Toast min height to prevent squished toasts
Files
Get Factory Time
Factory Time
Incremental game about production inspired by Factorio
| Status | In development |
| Author | Denis Zholob |
| Genre | Strategy |
| Tags | Clicker, factory, Idle, Incremental |
| Languages | English |
More posts
- v0.4.2 Released: Bugfixes and DSP mode50 days ago
- v0.4.1 Released: Wishlist on Steam + Save/Load51 days ago
- v0.4.0 Released: Bonuses feature, new recipes and more!53 days ago
- v0.3.0 Released: New recipes and 3 Modes70 days ago
- Lore Intro and new Title75 days ago
- v0.2.1 Released: Windows + Linux builds and Addressing Feedback76 days ago



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